is the study and ethical practice of facilitating
learning and improving performance by creating, using and managing appropriate
technological processes and resources."[1] The term educational technology is often associated
with, and encompasses, instructional theory and learning theory. While instructional
technology covers the processes and systems of learning and instruction,
educational technology includes other systems used in the process of developing
human capability. Educational Technology includes, but is not limited to,
software, hardware, as well as Internet applications and activities. But
there is still debate on what these terms mean
Explanation and meaning
Technology can refer to material objects of use to
humanity, such as machines or hardware, but it can also encompass broader
themes, including systems, methods of organization, and techniques. Some modern
tools include but are not limited to overhead projectors, laptop computers, and
calculators. Newer tools such as "smartphones" and games (both online
and offline) are beginning to draw serious attention for their learning
potential.
The word technology comes from the Greek "techne"
which means craft or art.
Another word, "technique," with the same origin, also may be used
when considering the field Educational Technology. So Educational Technology
may be extended to include the techniques of the educator.
According to some, an Educational Technologist is
someone who transforms basic educational and psychological research into an
evidence-based applied science (or a technology) of learning or instruction.
Educational Technologists typically have a graduate degree (Master's,
Doctorate, Ph.D., or D.Phil.) in a field related to educational psychology,
educational media, experimental psychology, cognitive psychology or, more
purely, in the fields of Educational, Instructional or Human Performance
Technology or Instructional (Systems) Design. But few of those listed below as
theorists would ever use the term "educational technologist" as a term
to describe themselves, preferring terms such as "educator". The
transformation of educational technology from a cottage industry to a
profession is discussed by Shurville, Browne, and Whitaker.
Evolution of educational technology.
Ø 1900´s
Paintings on cave halls
With educational film.
Ø 1920s Mechanic teaching machines.
Ø 1940s hypertext.
Ø 1945s Training films.
Ø 1950s Programmed instructions
Ø 1970s CBT
Theories and practices
Three main theoretical schools or philosophical frameworks have been present in the educational technology literature. These are Behaviorism Cognitivism and Constructivism. Each of these schools of thought are still present in today's literature but have evolved as the Psychology literature has evolved.Behaviorism
This theoretical framework was developed in the early 20th century with the animal learning experiments of Ivan Pavlov, Edward Thorndike , Clark L. Hull, B.F. Skinner and many others. Many psychologists used these theories to describe and experiment with human learning. While still very useful this philosophy of learning has lost favor with many educators.
Skinner's Contributions
B.F. Skinner wrote extensively on
improvements of teaching based on his functional analysis of Verbal Behavior
and wrote "The Technology of Teaching",[7] an
attempt to dispel the myths underlying contemporary education as well as
promote his system he called programmed instruction. Ogden Lindsey also
developed the Celeration learning system similarly based on behavior analysis
but quite different from Keller's and Skinner's models.Cognitivism
Cognitive science has changed how educators view learning. Since the very early beginning of the Cognitive Revolution of the 1960s and 1970s, learning theory has undergone a great deal of change. Much of the empirical framework of Behaviorism was retained even though a new paradigm had begun. Cognitive theories look beyond behavior to explain brain-based learning. Cognitivists consider how human memory works to promote learning.
Constructivism
Constructivism is a learning theory or educational philosophy that many educators began to consider in the 1990s. One of the primary tenets of this philosophy is that learners construct their own meaning from new information, as they interact with reality or others with different perspectives.Constructivist learning environments require students to utilize their prior knowledge and experiences to formulate new, related, and/or adaptive concepts in learning. Under this framework the role of the teacher becomes that of a facilitator, providing guidance so that learners can construct their own knowledge.
Benefits
- Easy-to-access course materials. Instructors can post the course material or important information on a course website, which means students can study at a time and location they prefer and can obtain the study material very quickly
- Student motivation. Computer-based instruction can give instant feedback to students and explain correct answers. Moreover, a computer is patient and non-judgmental, which can give the student motivation to continue learning. According to James Kulik, who studies the effectiveness of computers used for instruction, students usually learn more in less time when receiving computer-based instruction and they like classes more and develop more positive attitudes toward computers in computer-based The American educator, Whyte researched and reported about the importance of locus of control and successful academic performance and by the late 1980s, she wrote of how important computer usage and information technology would become in the higher education experience of the future
- Wide participation. Learning material can be used for long distance learning and are accessible to a wider audience
- Improved student writing. It is convenient for students to edit their written work on word processors, which can, in turn, improve the quality of their writing. According to some studies, the students are better at critiquing and editing written work that is exchanged over a computer network with students they know
- Subjects made easier to learn. Many different types of educational software are designed and developed to help children or teenagers to learn specific subjects. Examples include pre-school software, computer simulators, and graphics software
- tructure that is more amenable to measurement and improvement of outcomes. With proper structuring it can become easier to monitor and maintain student work while also quickly gauging modifications to the instruction necessary to enhance student learning.
- Differentiated Instruction. Educational technology provides the means to focus on active student participation and to present differentiated questioning strategies. It broadens individualized instruction and promotes the development of personalized learning plans. Students are encouraged to use multimedia components and to incorporate the knowledge they gained in creative ways.
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